![]() Set Transcendent Suffering to not be combat-only.Restored modal flag for Reckless Assault.Fixed issue to prevent Ciphers from casting abilities without the required Focus.Fixed save game issues with spells and abilities that place down traps.Changed one of the fatigue status effects to not end with combat.Wizards will be restored to a proper state after loading a game. Fixed issue with Wizard's summoned magical items getting stuck after save and load.Tuned damage on Brilliant Radiance down.Heart of Fury will now apply to all damage types.Reduced the price of the Brighthollow Hearth and Courtyard Pool.Adjustments to the Mantle of the Dying Boar.Changed duration of the Flagellant's Path defense penalty.Beloved Spirits adds 0.4 Endurance to Ancient Memory instead of 2.Lowered the scale of the Defiance Bay reputation by 15%.Rebalanced fight difficulty and spell selection for the Old Watcher.Added cooldown to NPC Rogue's Escape ability usage so they won't use it back to back.Raised the bonus for having fewer than six party members from 5% per character under the limit to 10% per character under the limit.Modified attributes of companions and Itumaak.Reduced the penalties for Bonded Grief.Changed reload speed multiplier from 2 to 1.2 for Sure-Handed Ila.Curse of Blackened Sight is now foe only.Chill Fog is now a friend or foe spell.Tuned ranges of many Wizard spells to be higher.Fast melee weapons do slightly more damage.Monk unarmed attack buffed by 1 point at the top end.You can now cast AoEs on party member portraits and the spell will be targeted at the companion's location.Party can now use lockpicks that are in the Stash.Added indicators on the loot screen when looting crafting and quest items.Added new voice set reactivity for lockpick, poison, enemy spotted in stealth, spell failure, death, immobilized, and completed task.This can improve performance on lower end machines when disabled. Added graphics setting to toggle antialiasing levels.If you do equip them, perform a Save/Load to fix your Cipher. Unfortunately the fix will not fix the broken effect on those items, so you'll need to keep those items unequipped until the next patch. We've included a fix to retroactively resolve the issue on Ciphers but the effect is still on the items. The items Drinking Horn of Moderation and Talisman of the Unconquerable were causing Ciphers to permanently lower their amount of focus gain.This has been fixed and it will also retroactively fix the problem in saved games that have characters with this issue. Previously Wizard-summoned items could persist after the spell's duration.Fixed the looping audio sounds that can occur if you play with minimized tooltips.The crash in Raedric's Hold has been fixed.This will also retroactively fix the problem in saved games that have characters with this issue. Fixed a problem where attributes on characters could permanently increase by equipping certain items.If you open your saved game in the latest patch, your characters will be repaired. This has been fixed and we were able to retroactively fix the problem for people that have already run into the issue. ![]() Double-clicking to equip items was causing passive abilities to get removed from the character.Bears and Cats can now be equipped with hats.You can see the full list of patch notes-which features a large number of bug fixes, balance changes, and reductions in "antelope feet sliding" (yup)-below, courtesy of Obsidian's forums. Pillars of Eternity was released late last month, the product of a successful 2012 crowdfunding campaign that raised $4 million. Other additions include new icons for a variety of items, new graphics settings for antialiasing, the ability to use lockpicks stored in the Stash, and a way to cast area-of-effect skills on party members by clicking on their portraits. The patch is out now on Steam, but may take a day or two to show up on Origin and GOG. Thankfully, you won't need to start over if you were hit by this bug-simply open up your save with the game updated to 1.03 and your passives should be restored. Prior to this, doing so would cause your character's passive abilities to be permanently lost. Obsidian has released the 1.03 patch for Pillars of Eternity, perhaps the most important aspect of which deals with a serious bug that centers around equipping items.Īs detailed in the 1.03 patch notes, you can now safely equip items by double-clicking them. By clicking 'enter', you agree to GameSpot's
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